Tai is a petty thief that likes to use his talents to scheme…
Arrrg!
It is hard to keep up with the world and finding time to do a blog. As you may have noticed I have not relaunched the kickstarter just yet. I want to finish the module named: Shadow of Stork Borough. Named so after the villain named Tai, the Scheming Shadow. Tai is a petty thief that likes to use his talents to scheme, but he is also a coward and a pacifist. The below is a pre-edit clip from the adventure that introduces Tai.
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Tai is a wandering petty crook and disgraced shinobi of the minor Viper Clan. Several months ago while spending time in the seedier parts of the Empire, he overheard conversations about lost treasures of Four Corner. Lifting the maps from those that congregated to explore the ruins, Tai followed the trail to a mountain temple. Inside he found artifacts from the First Temple of Daji.
The original explorers knew of Tai’s greediness and allowed him to cut his way through the hazards, so they didn’t have to. From a distance, they watched Tai enter the monastery and waited for his exit. After several days, they entered the compound to find Tai waiting for them. Using his prior training with a little help from the Sacred Goblet, Tai was able to alter his image and make a grand escape.
Since then, he has used the disguising powers of the goblet to carve out a living by selling it to merchants and stealing it back. As he has done to Da and Riku. The one flaw in the plan Tai did not count on, is that the two merchants are stubborn and deeply competitive. Taking advantage the shops being closed, he returns to the scene of the crime to make off with a bigger score. As the Heavens have it (or by a curse of stealing Daji’s goblet) the night he shows up, is the same night the Wild Cards are executing Xiao’s plans.
Tai, the Scheming Shadow*
A middle aged bald human wears the outfit of a shinobi. Tai is opposed to fighting if at all possible. He leaves confrontation to his shadow clones.
Race: Human
Trope: Shinobi
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Acrobatics d6, Climbing d6, Fighting d8, Investigation d6, Lockpicking d6, Meditation d6, Notice d6, Stealth d8, Streetwise d6, Survival d6
Cha: 0; Pace: 6; Parry: 6; Toughness: 5
Hindrances: Greedy (minor), Pacifist (minor), Yellow
Edges: Thief, Extra Chi
Max Chi Pool: 7
Chi Techniques: Clone, Bamf
Gear: Grappling hook, Katana (Str+d6+2, AP 2), Lockpick, Travel Kit (bedroll, blanket, water skin, rope (10”), 7 rations), Sacred Temple Goblet ($125)
Special Abilities:
Shadow Clone: For 1 Chi point, Tai can create a living shadow clone that last for 3 rounds.
Bamf: For 1 Chi point, Tai can use the teleport power. For every additional point spent at the time of activating this technique, he can reappear add an additional 10” away.
Shadow Clone (extra)
A physical manifestation of shadow in the shape and appearance of it’s master.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 5
Special Abilities:
Fearless: Clones are immune to fear and Intimidation
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And there we have a sample of a “shinobi” trope for the game. A few game mechanics for the Chi Techniques: Clone & Bamf. A little character history, and a decent entry.
Until next time
~Tentacle Out!