Amora Game Seeks Freelancers

Pre “open call for submissions”

Cover mockIn a few weeks, Amora Game will be releasing Art of War campaign setting. An anime martial arts inspired fantasy setting that is compatible with both Deluxe and Adventure edition of the Savage Worlds core rules. Amora Game looks to continue expanding the world of the San Empire through a series of small pdf releases, commonly called “one-sheets”. Amora Game has the intentions to release 36 one-sheets covering topics ranging from new Species, encounters, organizations, continuous adventures and world details.

In order to meet this hefty goal, Amora Game is looking to contract interested freelancers over the next couple of months starting the day after the publication release of Art of War. The company is look for fresh idea pitches to flesh out the world. They are also looking for writers willing to take on pre-outlined assignments. Amora Game looks to work with both established and new freelancers to accomplish this task.

Amora Game considers this a pre “open call for submissions” for material to build the Art of War product line.

TERMINOLOGY

“Company” refers to Amora Game.

“Author” refers to freelance writer.

Job Requirements:

  • Must have access to the Savage Worlds Adventure Edition “#SWADE” core rules. https://www.peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/
  • Submissions must follow closely to the Savage Worlds industry standard: https://www.drivethrurpg.com/product/261864/Savage-Worlds-Adventures-Guild-Style-Guide
  • Must be of moral and ethical character and standing.
  • Knowledge of some of one or both Chinese and Japanese folklore.
  • Must be able to meet a contractually assigned deadline of assignment negotiated date between Author and Company.
  • Must be able to provide communication to the Company, should an interference arise with a project or deadline. (We are all humans, we understand life, family, and more importantly self-care comes first.)
  • Perform revisions necessary to complete the assignment to the satisfactory elements and flavor for Art of War, and Company.
  • Understand and agree to follow Nondisclosure Agreements.
  • Ability to write in active and present tense.
  • Be Creative.

 

Project Length: Each one-sheet accepted pitch or assignment will consist of a minimum of a 2,700 word count and a maximum 3,000 word count.

Pay Rate: $50 for each 3,000 completed word count, finalized and accepted by Amora Game. Paid upon completion of assignment.

(Verbiage note: Meaning if a completed assignment fails to meet expectation, final assignments can be rejected and assignment canceled. Amora Game will hold no claim to the material rejected. Writers can then deduct the established IP and are free to do what they wish with their material; ie publish through SWAG. Additional Note: Amora Game has only every rejected one assignment that was not up to standard and submitted past contractual deadline. We have been known to reject pitches, but have offered suggestions and revisions needed to pitches before it could be accepted.)

Submissions: AmoraGame @ G mail

The below list will be updated as time goes by signifying assignments and or accepted submissions.

One-Sheets that have been assigned:
Frozen Fields
The Magnificent Heroes
Was that Monkey?
Species: Oni-blooded
Species: Pandamimi

One-sheets that have outlines needing assignments:

Hot Springs Retreat
Ogre of the Cherry Tree
Haunting of Frost Hill Sanctuary
Rise of the Wu
The Forgotten Terracotta
Silk Butterfly Tournament

Concepts

Concepts for Art of War Heroes.

In Art of War, there are many stories to be told with the assistance of Tropes to define a heroic path. While you can fill your niche with a Trope angle, what can help guide you is the list of concepts to inspire character creation. We feature two different writing styles to highlight flawed and honorable concepts. Some with a description and others filled with questions to answer to help in background design of the hero. Not all are savory or simple, but are selected to portray a type protagonist. Below is a small sample from that list (some are still in draft format. Forgive our errors).

Acrobat: Flips, tumbles, balance, agility and strength highlight the qualities of an acrobat. Circus acrobats and wandering street urchins have talents that mix well with the lifestyle of a martial artist. Acrobats can be travelers showcasing skills of gymnastics, tightrope walking, dance and graceful movements by day, and use incredible talents to access third floor windows at night.

Drunkard: What happened to you? Or at least that’s what the townsfolk ask. You have fallen on hard times or an inebriated state is the only thing that quiets the voices, or perhaps you really just like booze. Everyone knows who you, but you often go overlooked and forgotten. Alcohol takes a lot of your money, no matter how you come by it. Keep in mind, even those with vices are entitled to redemption.

Hermit: For religious, research, training, or personal reasons you have shunned interaction with society to focus on your individual pursuits or redemption. Isolation can be a path of self discovery allowing a practitioner to understand and gain wisdom from the order of the natural world. How have you spent your time alone? Was it training on a technique, running from your past, or simply to become one with nature? Why have you come down from your mountain?

Soldier: Structured routine, paid accommodations, a term of service and decent salary is a life to look forward to as a soldier. This also means becoming a conscript in war that must be willing to face death. There are many avenues into becoming a soldier: volunteer service, family tradition, alternative sentence to minor crimes. Do you continue to serve in some capacity? Have you become a mercenary using your skills to earn coin? Have you recently ended your term of service and returning to civilian life?

Warrior Monk: Some call you a Sohei for you are a warrior devout in your belief. You do everything possible to maintain an ascetic lifestyle and religious devotion while practicing the martial arts. Even though your temple or sect might frown upon aggressive action, in this world you understand that you must be the warrior so others need not face the burden.

You can preorder Art of War here.

Thanks for reading.

October Update: rebirth of the Umvee

We are the Alphas’ progeny of creation. We are the Umvee, Children of Shanghe.

Hey Everyone: I have been focused on finishing my Kickstarter for our Savage Worlds aka #SWADE campaign setting Art of War. Here are a few tidbits of information.

Shower Thoughts: It is interesting that while I was writing the Umvee, I had them scripted and 100% done. Then one morning while in the shower, they spoke to me. The Umvee were mostly rewritten and then revised as presented below. Instead of being just wild and feral lost kin to kemonomimi, they became something else: Children of the Moon. So with this in tow, inspiration was taken from the Chinese Goddess Chang’e and Changxi. While some scholars debate that they are one in the same.

I have altered the name a little to fit my campaign setting, paying homage from the sources, yet diverting it for religious respect (it might get changed back to one of them; some might view the change is disrespectful to the source material).

Children of Shanghe, Umvee

Those of the Kitsune Clan claim the lineage as the children of Daji. She was the Kitusne Goddess who walked among men and gave birth to the descendants of the Oda family blessing of divine bloodline to rule by. Kemonomimi are our cousins birthed by the celestial emotions of the Kami to keep our brethren, humankind from being alone in the world. Our heritage bares an older and deeper ancestry, beginning as witnesses to an age prior to a Kami crossing over to walk alongside us. We are as old as the orb in the night sky that shines above us. Shanghe, our Pale Mother bore us from her blue rays of light that shine upon the surface of our world. Porcelain skin blankets us as a reminder unchanged, symbolizing our place as the template for those that followed in our footsteps. As the roots of trees in the Wylds, our traditions grow as deep and it is here where our people made their home. We clung to these ancient ways, shepherding the souls of angry Kami, keeping balance of the the natural world as humans feel to the influence of others. We are the Alphas progeny of creation. We are the Umvee.

~Umeki, shaman of the Sunless Clan

With an oral history of their own, the Umvee tell of their existence as the true protectors of the natural world. They were birthed by the light of the moon to balance against human expansion and destruction of the Wylds, while the kemonomimi were born to be the servitors of human culture. This led to a division with their cousins who shunned tribal culture. The Umvee chose to steep themselves in wilderness folklore and primal tradition.

While their method may be crude, savage and seen as uncivilized, Umvee are well-structured societies with rich warrior ecologies, not unlike the three Clans. In the beginning, many chose to live by hunting, herding, and harvesting only the necessities. Refusing modern conveniences, they were seen as the ghost of the Wylds for centuries.

Humans stayed away from the western wylds and the Umvee only involved themselves with the rare interactions with kemonomimi who lived on the edge of the Hanxia Plains. West of the wylds the Umvee flourished with monoliths, simple cities, and grand temples unseen by human and kemonomimi eyes. Rolling hills and open fields allowed the moon children to prosper, negotiating trade relations with the Naga Nation, and establishing contact with the feral berzerker clans to the west. This would change near the end of the last Dynasty.

While the humans waged war against each other, the Umvee fought against the tide of devastation that began from the feral lands. As giants of fire and lightning descended upon the sacred lands, the moon children stood against dire wolves and fur covered rabid men. Standing as the only wall of defense between the hordes and the San Empire, over a third of Umvee culture would disappear from the pages of history. With great losses, only the direct intervention of a war manifestation of Shanghe was able to push the adversaries into retreating from which they came.

Race Umvee Female
Artist Sasha Turk © Amora Game, LLC

Then the Oni came. With half of the Umvee blinded from animalistic rage from invoking of beasital spirits against the berzerker wave were they able to survive. Once more the tribes of the moon children prevailed, but with the cost of losing Lunar, the war avatar of Shanghe.

Umvee families pulled away from ancestral lands traveling through the wilderness, only to arrive upon the doorstep of the Hanxia Plains. The Umvee immigration was welcomed by bordering kemonomimi villages. But tensions were weary at first, both sides hesitant with distrust until an official Imperial envoy arrived.

After initial trials and tribulations, agreements between the falling nation and budding Empire settled on the Silver Accord, giving rise to rapid growth and exchange of culture of disenfranchised cousins.

Some detest the Accords, hunting deep in the Wylds trying to reestablish homelands, while younger and curious generations have taken strongly to the new ideas. The youth wander towards major cities, acting as scouts, wilderness survivalist or guards to merchant caravans.

Umvee appear do not differ from humans of the Empire in terms of sizes and shapes, however they are a pale skinned hairless individuals, with a slight tapering at the top of the ear. Warriors and shamans of the Umvee (or the younger generation) support thick and elaborate tribal tattoos highlighting shades of black, purple, red, or blue. Adorning one’s body with piercings, tattoos, and to a lesser extent scarification, are ritual practice for Umvee. With every new major life event, it is common for one to don another accoutrements to their body. It is just as common for an Umvee to ignore this tradition and maintaining the pure blank canvas of skin.