Art of War & Anime inspired Games

By combining Anime, Films, & RPGs, I created Art of War.

Just past the 80% mark of the Art of War Kickstarter relaunch and we are almost to the final stretch. Just over $200 more till the original estimated goal is meet. As I take a Sunday to get caught up on a 20+ shows in queue from the Fall 2017 season to present I wanted to reflect on why this project is a heart project.

mv5bownhmdmymdytnzjlos00yzhhlwfimjktywy1mzmzzgzhogrjxkeyxkfqcgdeqxvyndyznti2odc-_v1_ux182_cr00182268_al_

The a core foundation idea behind Art of War is transcribing the elements of the classic Big Eyes, Small Mouth (3rd Edition) Anime Roleplaying Game into the Savage Worlds system. Much like the Savage Worlds Superpowers Companion, I wanted to create an Anime Companion. The thing that governs BESM is that it covers all Anime: Kaiju, giant Mecha, Sci-fi bounty hunters. While I do want to create an open Anime Companion for Savage Worlds still, I wanted to focus more on the fantasy or period pieces. While not the extreme tech-fantasy like Final Fantasy (which can be argued as a Sci-Fi), I wanted Samurai Champloo feel with more martial arts.

I also wanted to concentrate on the meshing of my favorite movie genres: Samurai Sagas (bushido) & Martial Art Epics (wuxia). To me, this is a combination of Japanese and Chinese “warlord eras”. Sengoku & Three Kingdoms. The perfect example of this mash up can be found in the movie: Heroes of the Eastmaxresdefault

fearless-katana

Or something along the lines of Jet Li’s Fearless. The one issue with these examples, and you must forgive me, is that they have a Chinese bent. They are Hong Kong action style films starring Chinese Actors, with one being specifically designed as a propaganda film. But it shows the premise of the CvJ genre I wanted to incorporate.

The difference between these ideas and what I have created is a inclusive environment compared to a versus environment. These two movie examples do recognize a joining of culture near the end of each film, but I wanted Art of War to have a completed narrative.

The world of Art of War is a combined influence of aspects inspired by these to beautiful and elegant cultures.

How does Anime and Films tie together?

By combining aspects of these three core basics: Anime, Films, & RPGs, I was able to play in a sandbox that would allow me to create a world that can use all three.

Take the new anime Yuuna and the Haunted Hot Springs, the title alone screams Ecchi. Hmmm. Probably not the best example, but work with me on this.
Here you have the main protagonist, Kogarashi Fuyuzora, who could very well fit into our hungry-ghosting- hunting exorcist Trope we call a Kui.

Sagiri Ameno is a good example of our Shinobi Trope.

Yaya Fushiguro is an example of a Nekomimi race from our setting, probably a Hero Trope.

Nonko Arahabaki – well maybe an external focused Buxist (drinking being the “trappings” of her Trance ability) or a Youxia Trope. She could easily fall into a Hero trope. Now we do not have an Ogre race in this game… It makes me think that I should. Oni are an enemy to the Empire in my game, but maybe something in a future supplement.

Where are you going with this blog entry?

Well getting the ramblings all together, I’m trying to say you do not have to play the default setting for Art of War. The Tropes and Chi system found in the book can lend itself to any anime or martial arts inspired setting.

Tentacle Out!