Art of War (pregen): Saeko

Saeko, Serpent Shinobi pregen for the South of the Wall adventure. (Savage Worlds)

PreGen for the Art of War (Savage Worlds)

A pregen for the South of the Wall adventure.

Saeko
Saeko was raised in the Serpent lands among the foothills of Mt. Rinzai. She lived a happy and productive youth, even coming from a loving home with two older brothers and a younger sister. She has never lived in a situation of strife and never had to struggle to survive, or go without. She has been blessed with height, a strong athletic build, and is well liked.
As a member of the White Scales Scorpion Temple, Saeko was sponsored by a Serpent Clan family and given clan honors. While attending school, she excelled in physical exams much to ire of her classmates. Gaining favor and special permissions, the others didn’t take to kindly to her presence. Those that tried to confront and challenge her, quickly learned that she was more than a match for them.
As fortune had it, and to the chagrin of the Serpent Clan, upon graduation she was given approval to join the volunteer forces on the condition to challenge her abilities. This was approved by the White Scales on the condition that she sends regular reports to the White Scales on the progress south of the wall.

Race: Inumimi
Clan: Serpent
Trope: Shinobi
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Acrobatics d6, Climbing d8, Fighting d6, Intimidation d6, Investigation d6, Lockpicking d6, Mediation d6, Notice d6, Stealth d6, Survival d4, Taunt d4, Tracking d6,
Cha: 0; Pace: 6; Parry: 5; Toughness: 8 (1)
Hindrances: Arrogant, Coldblooded (minor), Enemy (minor), Loyal
Edges: Absorb, Dire Wolf Breed
Max Chi Pool: 5
Chi Techniques: Chi Attack (melee), Koi’s Teachings
Gear: Reinforced clothing (+1 Armor), Ninjato (Str+d6), backpack, beadroll, blanket, 10 candles, flint, grappling hook, rope (10′), signal whistle, 40 ki (money)
Special Abilities:
Guard Dogs: Inumimi gain  a +2 bonus on checks based on smell and hearing.
Bite: Str + d6 damage

Chi Technique
Chi Attack (Melee)
Cost: 1
Once per round by spending a point of chi be for an attack, the hero adds +1d6 to either the attack or damage roll.

Koi’s Teachings
Cost: 1
Duration: 3 rounds
Range: Touch
The hero selects one Wild Card or Extra. When the selected target incurs a wound or fatigue wound, the hero must forego his wild die on his next applicable roll to allow the target to receive a second soak roll, if the first one failed. The target must accept the roll of the second soak roll.

Art of War (pregen): Silver Fang

A pregen for the South of the Wall adventure. (Savage Worlds)

PreGen for the Art of War (Savage Worlds)

A pregen for the South of the Wall adventure.

Silver Fang
The nekomimi samurai known as Silver Fang began as a humble servant of the Lao Family. Silver spent his youth as an attendant to Xiao Lao as he attended his studies in the morning and practiced with sword tutoring in the afternoon. It was one of these tutors that was abusive in his teachings to young Master Xaio. Only when a training session finally went too far did Silver act on instinct.
Silver never knew what happened to the tutor, but Silver earned the additional name of Fang and was sent away from the Lao family to attend an elite sword school in the capital of the Tiger Clan territory. Silver Fang spent several years honing techniques and training in the ways of a solider. Upon his graduation, the Lao Family dismissed him as a servant and began to employ Silver Fang as a personal guard to Master Xaio.
After many years of services, Silver Fang was given leave of absence to find his own way in the world. Fang decided to answer the call and join the voluntary services.

Race: Nekomimi
Trope: Samurai
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Battle) d6, Knowledge (Security) d6, Meditation d6, Notice d6, Riding d6, Shooting d4
Cha: 0; Pace: 6; Parry: 7; Toughness: 8 (3)
Hindrances: Curious, Internal Blockage (major), Loyal, Quirk (snoring)
Edges: Counterattack
Max Chi Pool: 2
Chi Techniques: Scorpion Sting
Gear: Samurai Full Plate (+3 Armor), Katana (Str+d6+2, AP 2), Travel Kit (bedroll, blanket, water skin, rope (10′), 7 rations), 125 ki (money)
Special Abilities:
Lucky: Nekomimi draw one additional Benny per game session.
Stoic: If a samurai is a defender in a Test of Wills, he may use Meditation skill in place of Smarts or Spirit. They also receive a +2 on rolls to recover from the Shaken condition and to resist Fear effects.

Chi Technique
Scorpion Sting
Cost: 1
Range: Touch
The when the hero succeeds on a Touch Attack, the opponent must make a Vigor check or suffer paralysis for 1 round. A raise on the Touch Attack, the target suffers a -2 to the Vigor roll.