After the Stork Borough Four return from a short stint in the service of the volunteer army, they find themselves returning home to a calm life. Or at least they had hoped. A shadow looms over the village and it’s up to the Heroes to assist Magistrate Xiao in solving the riddle.
Stork Borough is the starting village or “home base” for the heroes in a series of novice adventures. They can use this location as a jump point for all adventures, homebrew, or as one playtest saw it, the future village home of a new minor clan.
Now Stork Borough has gone through a few revisions and this is the test and possible final map.
As with all Campaign Cartographer products, there is a bit of a learning curve and it helps to watch the youtube video tutorials out there. I have been using it for a couple of years in my home games and on a few products where maps where needed. I have found myself enjoying the mapping process and have spent hours pouring and sorting through map bits.
One of the biggest issues I am having is the scaling of maps symbols to the pleasing ascetic I want (hope) to accomplish. I want the traditional fantasy map with the traditional Eastern look. Many maps of this style tend to be exaggerating on the hillside landscape mimicking the view from afar. Or what I would like to aim for is something like this. This is the example they have for the Annual.
I really do love everything about this.
So inspired and in an attempt to save money, I need to do a map of the San Empire myself. And I have done my best to do so (See below).
It’s a little crowded. The scaling of the map symbols is off. There are no roads to each village. But in an first attempt, I am getting to learn the overlay. Hopefully I can have a final rendered map soon. Back to the drawing board….or mapping.