PreGen for the Art of War (Savage Worlds)
A pregen for the South of the Wall adventure.
Silver Fang
The nekomimi samurai known as Silver Fang began as a humble servant of the Lao Family. Silver spent his youth as an attendant to Xiao Lao as he attended his studies in the morning and practiced with sword tutoring in the afternoon. It was one of these tutors that was abusive in his teachings to young Master Xaio. Only when a training session finally went too far did Silver act on instinct.
Silver never knew what happened to the tutor, but Silver earned the additional name of Fang and was sent away from the Lao family to attend an elite sword school in the capital of the Tiger Clan territory. Silver Fang spent several years honing techniques and training in the ways of a solider. Upon his graduation, the Lao Family dismissed him as a servant and began to employ Silver Fang as a personal guard to Master Xaio.
After many years of services, Silver Fang was given leave of absence to find his own way in the world. Fang decided to answer the call and join the voluntary services.
Race: Nekomimi
Trope: Samurai
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Battle) d6, Knowledge (Security) d6, Meditation d6, Notice d6, Riding d6, Shooting d4
Cha: 0; Pace: 6; Parry: 7; Toughness: 8 (3)
Hindrances: Curious, Internal Blockage (major), Loyal, Quirk (snoring)
Edges: Counterattack
Max Chi Pool: 2
Chi Techniques: Scorpion Sting
Gear: Samurai Full Plate (+3 Armor), Katana (Str+d6+2, AP 2), Travel Kit (bedroll, blanket, water skin, rope (10′), 7 rations), 125 ki (money)
Special Abilities:
Lucky: Nekomimi draw one additional Benny per game session.
Stoic: If a samurai is a defender in a Test of Wills, he may use Meditation skill in place of Smarts or Spirit. They also receive a +2 on rolls to recover from the Shaken condition and to resist Fear effects.
Chi Technique
Scorpion Sting
Cost: 1
Range: Touch
The when the hero succeeds on a Touch Attack, the opponent must make a Vigor check or suffer paralysis for 1 round. A raise on the Touch Attack, the target suffers a -2 to the Vigor roll.