Tiger Clan Summary

Tiger Clan showcase #SavageWorlds Art of War

In the character creation section of Art of War the clans are summarized for the player. Still Pre-edit. Posting these drafts help with reading continuity and flow of the read.


Tiger Clan

Family Names: Date, Huang, Khan, Lao, Luo, Luong, Ma, Sakai, Shingen, Sun, Yu, Zhang, Zhao

Common Tenets: Benevolence, Harmony

Common Tropes: Buxist, Kui, Youxia

Clan Techniques: Koi’s Teachings, Moon Rabbit Leap, Tortoise Shell

The autonomous region begins with the Serpent’s Back, flowing west and ends at Serpent’s Tail to round out the northern border of the Hanxia Plains. West is the Wylds, a reminder of the division of the San Empire and the former lands of the moon goddess descendants. South is marred with barren jagged hills protecting the clans from the tainted terrors of the Scorpion Desert, known as The Wall or the Southern Wall. Vast grasslands sprawl across rolling hills playing home of roaming packs of feral and domestic basabasa. Throughout the plains are villages named for one of the 13 Heroes of the Cleansing Jade. Wide open spaces reflect the free spirit embedded in the minds of all Tigers. Their duty is to  protect the realm from injustice and freedom of its people.

Ancestral traditions of nomadic tribes have given generations grand stories of when the Kami lived alongside mankind. Predecessors of the Tiger Clan constructed wooden structures called Spirit Gates. These gates bridged the worlds, bringing celestial beings and humans together to learn the lessons of Chi. Today, the keys to open the doors to the beyond have been lost, but the wisdom and teachings of the divine live on through caretakers and guardians of sacred grounds. Temples and shrines form the pillars of a Tiger community, providing land for festivals, shelter from extreme weather, training space for martial arts, and sanctuary for honoring those that have passed.

Spirituality and coexistence with nature is a driving force. Monasteries dedicated to the martial arts are inspired by the world surrounding them. Each one specializing in a particular style of fisticuffs centered around the teachings of a grand master. Around monasteries grow the communities of families that seek the philosophical lessons to one day have the honor of a student attending a school.

These communities were the first to treat the kemonomimi as equals, setting the groundwork for the Umvee refugees that followed. Umvee hold members of the Tiger Clan to the highest degree of respect for the immediate inclusion into the San Empire. Knowing the importance of cultural traditions and maintaining their own values, members of Council 13 have designated a segment of the “green sea” to the Umvee. As what was done with the Kemonomimi, this land has allowed the Umvee to develop a minor district of the state unhindered.


Diversified as the shrines throughout the land, each monastery village has a goal of spreading their own teachings across the clan, but may hold a core value different from the next. Clan elders seek the lost wisdom of Kami of centuries past. Should the knowledge of the Spirit Gates ever be rediscovered, many are unsure if they should be opened at all. Some want to control the gates, thereby controlling the divine and the fate of the world. Many fear it could unleash something worse, like a vengeful forgotten spirit. As of yet, no such discoveries have been uncovered.

The current head of the clan is held by a Buxist who wishes only to maintain peace and build relations with the Kitsune Clan. As Speaker of the People, Buxist Po Ba Sing works to bring stability and unity to the villages after the last war. Much of his focus has been on maintaining security of those outside the Southern Wall. Resources from the court diverted to rebuilding the nation and aid from the Volunteer Army growing infrequent, Po is hatching a plan for a last ditch effort to bring those south back home. Once he knows all are safe, he would like to push the wall further south, expanding Tiger territory (and of course the Empire).

Sacred Duty:

The Society of the Jade Stratagem is headquartered just inside Tiger territory, with quick access to Kitsune and Serpent lands. While any hero looking to do good or odd jobs may join, the Stratagem is an organization spearheaded by the Tigers that have outpost located throughout the empire. Many outpost are publicly known, others are hidden in back alleys in unwelcoming villages, operate on direction of the Tiger’s sacred duty: Ensure freedom against tyranny and help those who can’t help themselves.

One appointed member from each of the 13 villages is selected to join the Striped Tigers. Striped Tigers are ambassadors of the Tiger Clan that may be called upon by the Emperor, Imperial Court, or answer a request from a Tiger village to investigate issues of oppression of any level. From business owners using unpaid labor to monasteries that refuse to aid starving families, no one is safe from an inquiry should a submitted request meet the Striped Tigers criteria.


Outside looking in, non-Tigers view them as simple rural folk who know nothing outside of herding basabasa and farming. While not entirely untrue, the greatest philosophers and war strategist have sought the wisdom and sword skills of a monastery master within the green sea. Characterized as a land of a 1000 shrines and boundless heroes, everyone is assumed to know a form of unarmed combat. The saying, “..in every hand, a fist..” does hold truth. Despite this, a typical member is patient, friendly, slow to anger, and adventurous at heart. The community takes priority over individual self interests (or at least that is what is taught).

Stories persist that all wandering heroes of the Tiger Clan are forced to become orphans that travel alone starting brawls in tea houses. Quite contrary, members develop strong bonds with family and extended family members. Roaming in packs runs in Tiger blood. Rarely does one wonder far by oneself.

Clan Knowledge:

  • The main economic industry revolves around tourism, basabasa products, and silk trade.
  • Members of certain sects follow the Traveler’s Pilgrimage. This journey retraces the path Kui followed. It consist of 103 shrines, temples, and Spirit Gates.
  • Silk Butterfly Tournament is popular with heroes, and is seen as the best tournament to make a name for oneself.
  • Umvee district is off limits to those that are not Umvee. Any actions taken in the sanctioned area is out of Tiger jurisdiction.
  • Society of the Jade Stratagem is the first unified and multi-clan supported guild. It is a glorified adventures guild.
  • Lands west of the Wylds are overrun by feral fur-covered berserkers.

Rumors & Secrets:

  • One sect of Kui have gained the knowledge to open a Spirit Gate. They are said to have released Oni into opposing clan territory.
  • One of the original 13 Heroes of the Cleansing Jade is said to live as a Terracotta in the Sorrow Swamps. If beaten in a duel the Hero will become a servant of the winner’s family for a lifetime, but the winner must never return.
  • A network of Samurai who long for vengeance seek to remove the Emperor and create a dynasty ruled by a Tiger General.
  • Underneath the capital city lays the comatose colossal kami, White Tiger of Ruin.


Serpent Clan Summary

Serpent Clan showcase #SavageWorlds

In the character creation section of Art of War the clans are summarized for the player.


Serpent Clan

Family Names: Aoi, Fuma, Gan, Goemon, Iga, Kai, Koga, Meng, Tong, Wa, Wang

Common Tenets: Courage, Respect and Courtesy

Common Tropes: Hero, Kui, Shinobi

Clan Techniques: Clone, Flood, Scorpion’s Sting

Nestled in the foothills of Mt. Rinzai travelers can find the northernmost city and capital of the Serpent Clan territory, Aechi City. Mountain terraced rice fields surrounds the city known as the birthplace of the Serpent Clan, the sole source of the spirit mineral known as Dragon Scale, and home of the shadow arts practiced by shinobi. Sprawling south of the capital just beyond the foothills, a hero can find comfort in either the Valley of Peace to the east or the Valley of Serenity to the west. Approaching the southern edge of the valleys and encompassing much of the Serpent lands, the chi formed mountain range of Five Phases can be seen from any location in the providence. Those who are able to climb the jagged obsidian cliffs often refer to a hawk’s eye view as a “iron bowl of snakes”.

Hidden among the villages, behind the facade of pleasantries is a providence standing upon the rivers of blood spilled by shinobi gangs prior to the clan formation. Under the banners of conquest, the Kitsune and Tiger waged war for the resources of the valleys. Soon these gangs united and formed a plan to eject the tyranny that encroached upon them. They became the methodical mercenaries, spies and assassins of the silent battles fought between the clans. Serpent leaders worked together to dwindle the occupying clans to extinction. Since the Triad Resolution, clan territory has remained untouched and openly reserved in court politics. Choosing the side that puts them in the fortuitous situation, while appearing in the position of neutrality. Clan agents have wedged themselves into social circles, gathering information they need in order to maintain their survival.

Despite a profitable history of working in the shadows, the clan sustains itself on the agricultural advances in terrace farming. This method avoids the pitfalls of erosion from seasonal flooding rains of the melting snow-caps. In addition, with the help of initiatives banning herd animals (except for a select controlled population) the Twin Valleys remain untouched providing scenic harmonious environments to inspire the artistic culture. This inspiration has boosted the quality of craftsmanship of ceramic and blacksmithing trade coming from the clan. Thanks in part from adjacent peaks around to Mt. Rinzai containing vast deposits of minerals ranging from clay to Dragon Scale, masonry has become an economic boon to the isolated providence since the reintroduction into the Empire.

With sky reaching mountains, obsidian cliffs, hidden caves, and lush green valleys, the slithering snakes portray the perfect portrait utopia of civilization. Guided by the old ways of BuXia, citizens of the providence live prosperous and harmonious lives in the sunlight. Like the blackened cliffs that surround them, the shadows cast upon the valley are large and provide cover for the dealings of organized turf wars harking back to pre-Imperial days.

Ground is a limited and highly prized commodity within the iron bowl. While the major families of the clan faired well with the Triad Resolution, it’s the small ones that strive to gain status. Families spy on one another, truces are declared as often as they are broken and habitual evening duels are the standard. Often seen as a cultural aesthetic, when such measures must be taken, they often result in bruises or end with first blood. Blood of a Serpent spilled by a Serpent results in swift and often deadly resolutions, not by the families involved, but by local Serpent authorities.


Survival. When the Serpents extracted (some say kidnapped) the descendants of the Imperial family, do so ensured the survival of the dynastic heritage and placed the Clan in a position of influence for the first time.  As caretakers and advisors to the throne, the Serpent Clan has established a symbiotic codependency with the Emperor. Emperor Wu makes use of the specialized talents at his disposal, while the clan are the first to hear of royal rumors and decrees. They look to maintain this status quo as long as possible.

Balance. Icon 3 - Serpent Government OfficialSerpents have seen the devastating results that war has on the citizenry of the country. They are the victims of a war that was brought to them, and never want others to suffer the same hardships. The clan has instituted spy networks, bribes, negotiations and underhanded tactics the other clans dare not perform to keep the power balance in check. Even if it means dealing with one of their own.

Sacred Duty:

Being the eyes and ears of the Empire falls to the imperial department of Office H. This office falls under the responsibility the Serpent Clan, but acts independently of any clan jurisdiction based on the original royal decree. Each member assigned to the internal affairs investigation office must receive the reigning Emperor’s approval. Whereupon acceptance, they must swear an oath before the Kami of the Jade Throne to follow the strict moral code of the office while holding its secrets. Failure means dishonor, followed by imprisonment or death. These are but the mortal responses, as the wrath of breaking a bond with a Kami hold longer lasting effects.


By the age of 25, should a Serpent not have at least one large tattoo, they typically will not receive them. Tattoos are a cultural tradition but are never forced. Designs range from full body murals of myths, to representing stages of life, identifying ones youth gang, or even depicting departed loved ones. The other clans view this practice as taboo and almost criminal. In order to curb this attitude, many who sport tattoos maintain them in places where they can be covered.

Beyond the view of pervasive tattooing practices, Serpents are typed as a laissez faire bunch who focus on the arts and philosophical elements of nature. While knowledge of some art is not unheard of, members of the clan are thoughtful of those they consider immediate family. Accused of being slow to act, they respond after logical contemplation, deducing the best resolution that helps in their survival.

Clan Knowledge:

  • Only the most respected and hardworking individuals can earn a position at Office H.
  • Shinobi schools can be found all over the nation, members from other clans trade in large favors for children to join the elite schools found in the Twin Valleys.
  • WuXing of minerals and metal take refuge in a small foot hill west of Mt. Rinzai. Temple laymen travel down from its hidden location on the 12th of every month to trade wares.
  • The meteorite shower that deposited Dragon Scale across the mountains is said to be happening in the current year. Soothsayers have predicted the rain will start in the Hanxia Plains and move east towards the Crap Reef.
  • Emperor Wu has asked the clan to spearhead an envoy to the Naga nation in the north.
  • Famed Duelist known as Twin Fang developed her signature style of wielding both a katana and wakizashi in her youth.
  • The Peafowl Teahouse is the oldest standing structure still in continuous operation.
  • Geishas from the Serpent Clan are only rivaled by those of the Kitsune Clan.
  • Youth gangs are mostly social clubs that prank each other versus performing criminal activity.

Rumors & Secrets:

  • The Statue of Aechi is a Terracotta that needs a burst of Chi to reawaken.
  • The Iga and Koga families seek to eliminate the Tong family for caring more about profits then the keeping the shadow arts sacred.
  • Once a year, the three main families each a champion to partake in a grand tournament. The winning family becomes the sole family for Office H recruits.
  • Trade with the Nagas have been in place for more than 100 years. The mineral Dragon Scale is only accessible from the Naga side of the mountain range.
  • Secret gambling halls that favor “the house” are operated by Serpents in every city and village.
  • All shinobi organizations act independently of each other and do not consider themselves as part of a clan.
  • The Oni invasion was a grand scheme of the Serpents to end the war between the Tigers and Kitsune once and for all.
  • Wu Zhang is a Serpent imposter put in place after the real imperial passed away without an heir.


Kitsune Clan Summary

In the character creation section of Art of War the clans are summarized for the player.


Kitsune Clan

Family Names: Cao, Dian, Honda, Kano, Mori, Oda, Sanada, Sima, Song, Sun, Toshie

Common Tenets: Courage, Honor

Common Tropes: Samurai, Youxia

Clan Techniques: Chi Attack, Great Wall, Mandate of Warriors

Heirs of the First Emperor, Kitsune Clan holds the act of loyalty to the clan more sacred than loyalty to the Empire. From its initial founding, clan members have commended fealty to the families stemming from descendants of the Oda bloodline. While the leading family has changed throughout years and several wars, the head of state has always held a militaristic role holding the title of Daimyo. As head of state Kitsune Daimyo has authority over the largest military population of any clan. Because of the Third Degree Doctrine, the Kitsune Clan also boasts the largest consortium of soldiers within the Imperial

Mon Kitsune Clan

Army that also fill the ranks of the Emperor’s personal guard. Those outside the clan fear this swell of security from one clan around the emperor could be to influential and put them in a position for a coup. Kitsune reassure others that these rumors are unfounded and are in direct control of the Emperor as per the Third Doctrine.

To coincide with its military might, the Kitsune Clan is responsible for the establishment of academically trained military officers known as Samurai. Samurai are not only a banner of superior loyalty and courage on the battlefield, but represent the high education standards developed throughout the Kitsune state. Kitsune Samurai of the Second Dynasty pushed for a standardized education for all soldiers. These samurai laid the foundation of educational reform throughout the Empire becoming the first teachers of the inaugurated Ministry of Academia. A ministry that is still headed by a line of successful Kitsune educators.

The tract of land for which their Providence is nestled gives Kitsune influential advantage over the Empire. To the immediate west the Providence ends just inside the Hanxia plains, sharing a border with the Tiger clan. To the northwest, along the same border with the Tigers shares a peaceful stretch of property that marks the territory of the Serpent Clan. Arcing over the full northern border sits Serpent’s Back mountain range holding back the Naga nation. The eastern border rest the disenfranchised and exiled clan members that have taken claim of Crab Reef. The southern territory is dotted with white sand beaches and swampy marshes as Kitsune lands dips into the Green Sky Sea. Near the middle of the providence stands the central pillar of the country, the capital city and home of the Emperor.

With so many potential threats on it’s borders, the Kitsune clan has developed a feudal system of control allowing for immediate response to threats. This is due in part to each of the eight regions maintaining a standing army and a centralized controlling office in each major city. Each regional office monitors and resolves disputes between bickering nobles and landowners. An office is governed by an appointed representative that serves as a direct connection to the Daimyo.


The Court of the Shapechangers have been struggling to rebuild the land since the Declaration of Red Pass. With the people of the Crab Reef claiming independence and separation of the clan, dispatching of disgraced and squabbling members, and the death of a famed Daimyo, has shaped the Kitsune Clan. It no longer seeks to rule all of the Imperial Lands. New perspectives of Lady Gion has gained momentum, changing the direction of the clan to revamp their image. For too long the clan has focused on conquest and war, now shifting its vision to protecting its people. They also look to secure infrastructure and rebuild the vast amounts of resources lost from past altercations.

In decades to come, after regaining the trust of the people, Kitsune leaders will look towards reclaiming the lost territory of the Crab Reef. With enough actual evidence, Lady Gion hopes to push for imperial approval to retaliate against the suspected Tiger Clan for the murder of her husband.

Clan Knowledge:

  • Lady Gion holds a private military force known as the Gion’s Pride. Members of this all female unit only operative under her orders, serving as her trusted guard, messengers, spies, and tactical operations unit. In public, they are easily identified in samurai battle attire with geisha make-up.
  • Over half the Empire claims lineage derived from the Kitsune Clan.
  • Improvements in technology and academics are attributed to the advancements from Kitsune warfare.
  • Members of the land fear there will be a internal clan politics and stall the reconstruction of the providence.
  • The late Daimyo and Lady Gion had yet to produce an heir.
  • Rumors say that a nine-tailed shape changing kitsune is born once every three generations, placed within the walls of a Tsuruhime temple and used as a direct connection to the goddess Daji.
  • A village near the imperial capital is host to the minor Fox Clan seeking imperial status. Several villages have pledge to back. Imperial Status would cut the Kitsune Clan down by a third.

Rumors & Secrets:

  • Kitsune nobles are sponsors of a rogue shinobi mercenary group known as the Left Hand Purple Lotus.
  • There hasn’t been a Kitsune in the halls of the Tsuruhime Temple in over 100 years. The temple has been unable to locate one. Some members fear that Daji has revoked the Clan’s divine mandate.
  • An group of youth want the clan to break from the Empire and return the clan to greatness.
  • Lord Sui, brother-in-law of Lady Gion, is working to undermine her authority and takeover as head of the Clan.
  • Lady Gion is said to be a Kitsune in human form.



Concepts for Art of War Heroes.

In Art of War, there are many stories to be told with the assistance of Tropes to define a heroic path. While you can fill your niche with a Trope angle, what can help guide you is the list of concepts to inspire character creation. We feature two different writing styles to highlight flawed and honorable concepts. Some with a description and others filled with questions to answer to help in background design of the hero. Not all are savory or simple, but are selected to portray a type protagonist. Below is a small sample from that list (some are still in draft format. Forgive our errors).

Acrobat: Flips, tumbles, balance, agility and strength highlight the qualities of an acrobat. Circus acrobats and wandering street urchins have talents that mix well with the lifestyle of a martial artist. Acrobats can be travelers showcasing skills of gymnastics, tightrope walking, dance and graceful movements by day, and use incredible talents to access third floor windows at night.

Drunkard: What happened to you? Or at least that’s what the townsfolk ask. You have fallen on hard times or an inebriated state is the only thing that quiets the voices, or perhaps you really just like booze. Everyone knows who you, but you often go overlooked and forgotten. Alcohol takes a lot of your money, no matter how you come by it. Keep in mind, even those with vices are entitled to redemption.

Hermit: For religious, research, training, or personal reasons you have shunned interaction with society to focus on your individual pursuits or redemption. Isolation can be a path of self discovery allowing a practitioner to understand and gain wisdom from the order of the natural world. How have you spent your time alone? Was it training on a technique, running from your past, or simply to become one with nature? Why have you come down from your mountain?

Soldier: Structured routine, paid accommodations, a term of service and decent salary is a life to look forward to as a soldier. This also means becoming a conscript in war that must be willing to face death. There are many avenues into becoming a soldier: volunteer service, family tradition, alternative sentence to minor crimes. Do you continue to serve in some capacity? Have you become a mercenary using your skills to earn coin? Have you recently ended your term of service and returning to civilian life?

Warrior Monk: Some call you a Sohei for you are a warrior devout in your belief. You do everything possible to maintain an ascetic lifestyle and religious devotion while practicing the martial arts. Even though your temple or sect might frown upon aggressive action, in this world you understand that you must be the warrior so others need not face the burden.

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Thanks for reading.

Art of War (pregen): An, Wolf of the Midnight Cranes #savageworlds

A Savage Worlds pregen for the South of the Wall adventure

A pregen for the South of the Wall adventure.

An, Wolf of the Midnight Crane
As an abandoned child found in the wilderness, An was taken in by a pack of outlandish Inumimi who worshiped the moon. An never knew he was different from the Inumimi. He hunted with them, rose through the pack and became one of the guardians of a decrepit temple dedicated to ceremonies when the moon hid from the sky.
Mistaken as the single abbot watching over the dwelling of the by travelers, An took to the assumed role with ease. He eventually made his home with in the temple, leaving his place within the pack.
Over the course of a summer, word spread from merchant to Buxist on pilgrimages of the revitalized temple and hospitality given to those that seek shelter. A Buxist known as Yun, approached An challenging him to the right of property of the temple. Yun belonged to the Order of the Midnight Crane, who previously held ownership of the grounds. An humbly backed down recognizing the proper ownership. Yun requested that An stay and attend to the people as he would attend to the temple.
An studied for many years, learning the traditions of BuXia. It was now his time to explore the world beyond the temple life and set a course of discovery beyond the plains of the Tiger lands.

Race: Umvee
Clan: n/a
Trope: Youxia
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6 (+1 when using staff) , Healing d6, Knowledge (Culture) d4, Knowledge (Kemonomimi) d6, Knowledge (ritual) d4, Meditation d6, Notice d6, Riding d4, Survival d6+2, Tracking d6+2, Throwing d4
Cha: -2; Pace: 6; Parry: 5 (6 with staff); Toughness: 5
Hindrances: Code of Honor, Phobia (minor, agoraphobia), Vow (minor)
Edges: Linguist
Max Chi Pool: 5
Chi Techniques: Bestial Form (wolf),, Negate Chi
Gear: Travel Kit (bedroll, blanket, water skin, rope (10”), 7 rations), ceremonial books, fighting staff (Str+d4+2, Reach 1)
Special Abilities:
Conditioning: They ignore their first level penalty of Fatigue and treat their second level of Fatigue as a -1 penalty.
Defensive: Once per round, as a reaction to an incoming attack made against him, a youxia can spend a point of Chi and add +10 to his Parry.

Chi Technique
Bestial Form
Cost: 1
Duration: 1 hour
Trappings: bone necklace, drinking animal blood
A hero can spend 1 Chi Point to take the form of a single animal of his size or smaller, chosen at the time of learning this Technique. During the duration, the hero can shift form as a free action any number of times. While in this animal shape he retains his mental attributes, but takes on the physical attributes of the animal as well as any special abilities.

Negate Chi
Cost: 2
Range: Spirit
This Technique acts as the dispel power for Chi Techniques.

Art of War (pregen): Silent Bell

A #savageworlds pregen for the South of the Wall adventure.

A pregen for the South of the Wall adventure.

Silent Bell
Born in the destitute slums of a feudal lord along the eastern coast, the one known as the “Silent Bell” did what was possible to survive. Silent Bell was taken in by an orphanage at a young age, however being unable to speak since birth caused her social issues. Only being able to put up with so much teasing, “Bell” left the orphanage to find a life as a street urchin stealing what was needed to survive. Bell found shelter and comfort with other children and kemonomimi in dire straights. An Araiguma, Tum-Tum, took a liking to the small Bell and taught her the secrets of surviving.
She did very well for herself, living a carefree life doing what she wanted, while never being under the authority of anyone. Her arrogance was answered by a hawk-eyed fruit vendor, leading to a chase through the market square on a sunny afternoon. Finding refuge over a wall, Bell sought shelter in a near by building. Upon shutting the door, she turned to find a room filled with monks sitting quietly watching her. A knock would usher several monks guiding her through a garden to a back entrance.
A month went by as Bell found herself continuously drawn to the White Lotus Temple where monks tended gardens and blended into the background as parishioners paid homage to the shrine. She felt kinship to those that held a vow of silence and worked hard to repay them. Years after being indoctrinated, Silent Bell works as an advocate for the poor and looks to use her newly acquired land to open her own temple under the banner of the White Lotus.

Race: Human
Clan: n/a
Trope: Buxist (internal)
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Acrobatics d8, Fighting d6, Knowledge (ceremony) d4, Knowledge (history) d6 Healing d6, Lockpicking d6, Meditation d6,  Notice d6, Persuasion d4, Stealth d4, Streetwise d6
Cha: 0; Pace: 8; Parry: 5; Toughness: 5
Hindrances: Mute* (major), Vow (minor, poverty), Beyond the Borders* (minor)
Edges: Acrobat, Fleet-Footed
Max Chi Pool: 4
Chi Techniques: Clear Vision, Detect Inner Thoughts
Gear: Travel Kit (bedroll, blanket, water skin, rope (10”), 7 rations), 200 ki (money)
Special Abilities:
Trance: Spending a full turn, Buxist fall into a temporary trace where they roll a Meditation check. On a success they enter this trance for a number of rounds equal to half their Smarts die, or full Smarts die on a raise. Upon entering the trance their initiative card is always considered a Spade and they are able to ignore wound penalties until the trance ends. When the trance does end, a Buxist must spend a Chi point for each wound before incapacitation that was incurred or suffer an equal amount of Fatigue wounds. While in this trance, should a monk get to the point of incapacitation, they may spend a point of Chi to remain conscious for one additional turn.

Chi Technique
Detect Inner Thoughts
Cost: 1
This technique works as the mind reading power.

Clear Vision
Cost: 1/2/3
Duration: 3 rounds
For 1 chi point, the hero ignores any and all obscurement penalties (darkness, fog, blindness, invisibility, etc). Cover penalties for solid objects still apply as normal. The area that can be sensed is a small burst template focused on the hero.
For 2 points the character can extend this area of effect to a medium burst template and can sense all around him, negating all attackers’ Gang Up bonus against him.
For 3 points the character extends their senses to a number of allies equal to half their Notice die. They gain the senses as though they had spent 3 points so long as they remain in an area of a large template focused on the hero originating the power.

Beyond the Border
The hero suffers a -2 on all Common Knowledge and Notice rolls in situations recognizing ceremonies, events, honor, saving face, or analyzing styles of martial arts.

*denotes Hindrances to be found in Art of War

Art of War (pregen): Saeko

Saeko, Serpent Shinobi pregen for the South of the Wall adventure. (Savage Worlds)

PreGen for the Art of War (Savage Worlds)

A pregen for the South of the Wall adventure.

Saeko was raised in the Serpent lands among the foothills of Mt. Rinzai. She lived a happy and productive youth, even coming from a loving home with two older brothers and a younger sister. She has never lived in a situation of strife and never had to struggle to survive, or go without. She has been blessed with height, a strong athletic build, and is well liked.
As a member of the White Scales Scorpion Temple, Saeko was sponsored by a Serpent Clan family and given clan honors. While attending school, she excelled in physical exams much to ire of her classmates. Gaining favor and special permissions, the others didn’t take to kindly to her presence. Those that tried to confront and challenge her, quickly learned that she was more than a match for them.
As fortune had it, and to the chagrin of the Serpent Clan, upon graduation she was given approval to join the volunteer forces on the condition to challenge her abilities. This was approved by the White Scales on the condition that she sends regular reports to the White Scales on the progress south of the wall.

Race: Inumimi
Clan: Serpent
Trope: Shinobi
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Acrobatics d6, Climbing d8, Fighting d6, Intimidation d6, Investigation d6, Lockpicking d6, Mediation d6, Notice d6, Stealth d6, Survival d4, Taunt d4, Tracking d6,
Cha: 0; Pace: 6; Parry: 5; Toughness: 8 (1)
Hindrances: Arrogant, Coldblooded (minor), Enemy (minor), Loyal
Edges: Absorb, Dire Wolf Breed
Max Chi Pool: 5
Chi Techniques: Chi Attack (melee), Koi’s Teachings
Gear: Reinforced clothing (+1 Armor), Ninjato (Str+d6), backpack, beadroll, blanket, 10 candles, flint, grappling hook, rope (10′), signal whistle, 40 ki (money)
Special Abilities:
Guard Dogs: Inumimi gain  a +2 bonus on checks based on smell and hearing.
Bite: Str + d6 damage

Chi Technique
Chi Attack (Melee)
Cost: 1
Once per round by spending a point of chi be for an attack, the hero adds +1d6 to either the attack or damage roll.

Koi’s Teachings
Cost: 1
Duration: 3 rounds
Range: Touch
The hero selects one Wild Card or Extra. When the selected target incurs a wound or fatigue wound, the hero must forego his wild die on his next applicable roll to allow the target to receive a second soak roll, if the first one failed. The target must accept the roll of the second soak roll.

Art of War (pregen): Silver Fang

A pregen for the South of the Wall adventure. (Savage Worlds)

PreGen for the Art of War (Savage Worlds)

A pregen for the South of the Wall adventure.

Silver Fang
The nekomimi samurai known as Silver Fang began as a humble servant of the Lao Family. Silver spent his youth as an attendant to Xiao Lao as he attended his studies in the morning and practiced with sword tutoring in the afternoon. It was one of these tutors that was abusive in his teachings to young Master Xaio. Only when a training session finally went too far did Silver act on instinct.
Silver never knew what happened to the tutor, but Silver earned the additional name of Fang and was sent away from the Lao family to attend an elite sword school in the capital of the Tiger Clan territory. Silver Fang spent several years honing techniques and training in the ways of a solider. Upon his graduation, the Lao Family dismissed him as a servant and began to employ Silver Fang as a personal guard to Master Xaio.
After many years of services, Silver Fang was given leave of absence to find his own way in the world. Fang decided to answer the call and join the voluntary services.

Race: Nekomimi
Trope: Samurai
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Battle) d6, Knowledge (Security) d6, Meditation d6, Notice d6, Riding d6, Shooting d4
Cha: 0; Pace: 6; Parry: 7; Toughness: 8 (3)
Hindrances: Curious, Internal Blockage (major), Loyal, Quirk (snoring)
Edges: Counterattack
Max Chi Pool: 2
Chi Techniques: Scorpion Sting
Gear: Samurai Full Plate (+3 Armor), Katana (Str+d6+2, AP 2), Travel Kit (bedroll, blanket, water skin, rope (10′), 7 rations), 125 ki (money)
Special Abilities:
Lucky: Nekomimi draw one additional Benny per game session.
Stoic: If a samurai is a defender in a Test of Wills, he may use Meditation skill in place of Smarts or Spirit. They also receive a +2 on rolls to recover from the Shaken condition and to resist Fear effects.

Chi Technique
Scorpion Sting
Cost: 1
Range: Touch
The when the hero succeeds on a Touch Attack, the opponent must make a Vigor check or suffer paralysis for 1 round. A raise on the Touch Attack, the target suffers a -2 to the Vigor roll.