Tiger Clan Summary

Tiger Clan showcase #SavageWorlds Art of War

In the character creation section of Art of War the clans are summarized for the player. Still Pre-edit. Posting these drafts help with reading continuity and flow of the read.

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Tiger Clan

Family Names: Date, Huang, Khan, Lao, Luo, Luong, Ma, Sakai, Shingen, Sun, Yu, Zhang, Zhao

Common Tenets: Benevolence, Harmony

Common Tropes: Buxist, Kui, Youxia

Clan Techniques: Koi’s Teachings, Moon Rabbit Leap, Tortoise Shell

The autonomous region begins with the Serpent’s Back, flowing west and ends at Serpent’s Tail to round out the northern border of the Hanxia Plains. West is the Wylds, a reminder of the division of the San Empire and the former lands of the moon goddess descendants. South is marred with barren jagged hills protecting the clans from the tainted terrors of the Scorpion Desert, known as The Wall or the Southern Wall. Vast grasslands sprawl across rolling hills playing home of roaming packs of feral and domestic basabasa. Throughout the plains are villages named for one of the 13 Heroes of the Cleansing Jade. Wide open spaces reflect the free spirit embedded in the minds of all Tigers. Their duty is to  protect the realm from injustice and freedom of its people.

Ancestral traditions of nomadic tribes have given generations grand stories of when the Kami lived alongside mankind. Predecessors of the Tiger Clan constructed wooden structures called Spirit Gates. These gates bridged the worlds, bringing celestial beings and humans together to learn the lessons of Chi. Today, the keys to open the doors to the beyond have been lost, but the wisdom and teachings of the divine live on through caretakers and guardians of sacred grounds. Temples and shrines form the pillars of a Tiger community, providing land for festivals, shelter from extreme weather, training space for martial arts, and sanctuary for honoring those that have passed.

Spirituality and coexistence with nature is a driving force. Monasteries dedicated to the martial arts are inspired by the world surrounding them. Each one specializing in a particular style of fisticuffs centered around the teachings of a grand master. Around monasteries grow the communities of families that seek the philosophical lessons to one day have the honor of a student attending a school.

These communities were the first to treat the kemonomimi as equals, setting the groundwork for the Umvee refugees that followed. Umvee hold members of the Tiger Clan to the highest degree of respect for the immediate inclusion into the San Empire. Knowing the importance of cultural traditions and maintaining their own values, members of Council 13 have designated a segment of the “green sea” to the Umvee. As what was done with the Kemonomimi, this land has allowed the Umvee to develop a minor district of the state unhindered.

Agenda:

Diversified as the shrines throughout the land, each monastery village has a goal of spreading their own teachings across the clan, but may hold a core value different from the next. Clan elders seek the lost wisdom of Kami of centuries past. Should the knowledge of the Spirit Gates ever be rediscovered, many are unsure if they should be opened at all. Some want to control the gates, thereby controlling the divine and the fate of the world. Many fear it could unleash something worse, like a vengeful forgotten spirit. As of yet, no such discoveries have been uncovered.

The current head of the clan is held by a Buxist who wishes only to maintain peace and build relations with the Kitsune Clan. As Speaker of the People, Buxist Po Ba Sing works to bring stability and unity to the villages after the last war. Much of his focus has been on maintaining security of those outside the Southern Wall. Resources from the court diverted to rebuilding the nation and aid from the Volunteer Army growing infrequent, Po is hatching a plan for a last ditch effort to bring those south back home. Once he knows all are safe, he would like to push the wall further south, expanding Tiger territory (and of course the Empire).

Sacred Duty:

The Society of the Jade Stratagem is headquartered just inside Tiger territory, with quick access to Kitsune and Serpent lands. While any hero looking to do good or odd jobs may join, the Stratagem is an organization spearheaded by the Tigers that have outpost located throughout the empire. Many outpost are publicly known, others are hidden in back alleys in unwelcoming villages, operate on direction of the Tiger’s sacred duty: Ensure freedom against tyranny and help those who can’t help themselves.

One appointed member from each of the 13 villages is selected to join the Striped Tigers. Striped Tigers are ambassadors of the Tiger Clan that may be called upon by the Emperor, Imperial Court, or answer a request from a Tiger village to investigate issues of oppression of any level. From business owners using unpaid labor to monasteries that refuse to aid starving families, no one is safe from an inquiry should a submitted request meet the Striped Tigers criteria.

Stereotypes:

Outside looking in, non-Tigers view them as simple rural folk who know nothing outside of herding basabasa and farming. While not entirely untrue, the greatest philosophers and war strategist have sought the wisdom and sword skills of a monastery master within the green sea. Characterized as a land of a 1000 shrines and boundless heroes, everyone is assumed to know a form of unarmed combat. The saying, “..in every hand, a fist..” does hold truth. Despite this, a typical member is patient, friendly, slow to anger, and adventurous at heart. The community takes priority over individual self interests (or at least that is what is taught).

Stories persist that all wandering heroes of the Tiger Clan are forced to become orphans that travel alone starting brawls in tea houses. Quite contrary, members develop strong bonds with family and extended family members. Roaming in packs runs in Tiger blood. Rarely does one wonder far by oneself.

Clan Knowledge:

  • The main economic industry revolves around tourism, basabasa products, and silk trade.
  • Members of certain sects follow the Traveler’s Pilgrimage. This journey retraces the path Kui followed. It consist of 103 shrines, temples, and Spirit Gates.
  • Silk Butterfly Tournament is popular with heroes, and is seen as the best tournament to make a name for oneself.
  • Umvee district is off limits to those that are not Umvee. Any actions taken in the sanctioned area is out of Tiger jurisdiction.
  • Society of the Jade Stratagem is the first unified and multi-clan supported guild. It is a glorified adventures guild.
  • Lands west of the Wylds are overrun by feral fur-covered berserkers.

Rumors & Secrets:

  • One sect of Kui have gained the knowledge to open a Spirit Gate. They are said to have released Oni into opposing clan territory.
  • One of the original 13 Heroes of the Cleansing Jade is said to live as a Terracotta in the Sorrow Swamps. If beaten in a duel the Hero will become a servant of the winner’s family for a lifetime, but the winner must never return.
  • A network of Samurai who long for vengeance seek to remove the Emperor and create a dynasty ruled by a Tiger General.
  • Underneath the capital city lays the comatose colossal kami, White Tiger of Ruin.

 

Serpent Clan Summary

Serpent Clan showcase #SavageWorlds

In the character creation section of Art of War the clans are summarized for the player.

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Serpent Clan

Family Names: Aoi, Fuma, Gan, Goemon, Iga, Kai, Koga, Meng, Tong, Wa, Wang

Common Tenets: Courage, Respect and Courtesy

Common Tropes: Hero, Kui, Shinobi

Clan Techniques: Clone, Flood, Scorpion’s Sting

Nestled in the foothills of Mt. Rinzai travelers can find the northernmost city and capital of the Serpent Clan territory, Aechi City. Mountain terraced rice fields surrounds the city known as the birthplace of the Serpent Clan, the sole source of the spirit mineral known as Dragon Scale, and home of the shadow arts practiced by shinobi. Sprawling south of the capital just beyond the foothills, a hero can find comfort in either the Valley of Peace to the east or the Valley of Serenity to the west. Approaching the southern edge of the valleys and encompassing much of the Serpent lands, the chi formed mountain range of Five Phases can be seen from any location in the providence. Those who are able to climb the jagged obsidian cliffs often refer to a hawk’s eye view as a “iron bowl of snakes”.

Hidden among the villages, behind the facade of pleasantries is a providence standing upon the rivers of blood spilled by shinobi gangs prior to the clan formation. Under the banners of conquest, the Kitsune and Tiger waged war for the resources of the valleys. Soon these gangs united and formed a plan to eject the tyranny that encroached upon them. They became the methodical mercenaries, spies and assassins of the silent battles fought between the clans. Serpent leaders worked together to dwindle the occupying clans to extinction. Since the Triad Resolution, clan territory has remained untouched and openly reserved in court politics. Choosing the side that puts them in the fortuitous situation, while appearing in the position of neutrality. Clan agents have wedged themselves into social circles, gathering information they need in order to maintain their survival.

Despite a profitable history of working in the shadows, the clan sustains itself on the agricultural advances in terrace farming. This method avoids the pitfalls of erosion from seasonal flooding rains of the melting snow-caps. In addition, with the help of initiatives banning herd animals (except for a select controlled population) the Twin Valleys remain untouched providing scenic harmonious environments to inspire the artistic culture. This inspiration has boosted the quality of craftsmanship of ceramic and blacksmithing trade coming from the clan. Thanks in part from adjacent peaks around to Mt. Rinzai containing vast deposits of minerals ranging from clay to Dragon Scale, masonry has become an economic boon to the isolated providence since the reintroduction into the Empire.

With sky reaching mountains, obsidian cliffs, hidden caves, and lush green valleys, the slithering snakes portray the perfect portrait utopia of civilization. Guided by the old ways of BuXia, citizens of the providence live prosperous and harmonious lives in the sunlight. Like the blackened cliffs that surround them, the shadows cast upon the valley are large and provide cover for the dealings of organized turf wars harking back to pre-Imperial days.

Ground is a limited and highly prized commodity within the iron bowl. While the major families of the clan faired well with the Triad Resolution, it’s the small ones that strive to gain status. Families spy on one another, truces are declared as often as they are broken and habitual evening duels are the standard. Often seen as a cultural aesthetic, when such measures must be taken, they often result in bruises or end with first blood. Blood of a Serpent spilled by a Serpent results in swift and often deadly resolutions, not by the families involved, but by local Serpent authorities.

Agenda:

Survival. When the Serpents extracted (some say kidnapped) the descendants of the Imperial family, do so ensured the survival of the dynastic heritage and placed the Clan in a position of influence for the first time.  As caretakers and advisors to the throne, the Serpent Clan has established a symbiotic codependency with the Emperor. Emperor Wu makes use of the specialized talents at his disposal, while the clan are the first to hear of royal rumors and decrees. They look to maintain this status quo as long as possible.

Balance. Icon 3 - Serpent Government OfficialSerpents have seen the devastating results that war has on the citizenry of the country. They are the victims of a war that was brought to them, and never want others to suffer the same hardships. The clan has instituted spy networks, bribes, negotiations and underhanded tactics the other clans dare not perform to keep the power balance in check. Even if it means dealing with one of their own.

Sacred Duty:

Being the eyes and ears of the Empire falls to the imperial department of Office H. This office falls under the responsibility the Serpent Clan, but acts independently of any clan jurisdiction based on the original royal decree. Each member assigned to the internal affairs investigation office must receive the reigning Emperor’s approval. Whereupon acceptance, they must swear an oath before the Kami of the Jade Throne to follow the strict moral code of the office while holding its secrets. Failure means dishonor, followed by imprisonment or death. These are but the mortal responses, as the wrath of breaking a bond with a Kami hold longer lasting effects.

Stereotypes:

By the age of 25, should a Serpent not have at least one large tattoo, they typically will not receive them. Tattoos are a cultural tradition but are never forced. Designs range from full body murals of myths, to representing stages of life, identifying ones youth gang, or even depicting departed loved ones. The other clans view this practice as taboo and almost criminal. In order to curb this attitude, many who sport tattoos maintain them in places where they can be covered.

Beyond the view of pervasive tattooing practices, Serpents are typed as a laissez faire bunch who focus on the arts and philosophical elements of nature. While knowledge of some art is not unheard of, members of the clan are thoughtful of those they consider immediate family. Accused of being slow to act, they respond after logical contemplation, deducing the best resolution that helps in their survival.

Clan Knowledge:

  • Only the most respected and hardworking individuals can earn a position at Office H.
  • Shinobi schools can be found all over the nation, members from other clans trade in large favors for children to join the elite schools found in the Twin Valleys.
  • WuXing of minerals and metal take refuge in a small foot hill west of Mt. Rinzai. Temple laymen travel down from its hidden location on the 12th of every month to trade wares.
  • The meteorite shower that deposited Dragon Scale across the mountains is said to be happening in the current year. Soothsayers have predicted the rain will start in the Hanxia Plains and move east towards the Crap Reef.
  • Emperor Wu has asked the clan to spearhead an envoy to the Naga nation in the north.
  • Famed Duelist known as Twin Fang developed her signature style of wielding both a katana and wakizashi in her youth.
  • The Peafowl Teahouse is the oldest standing structure still in continuous operation.
  • Geishas from the Serpent Clan are only rivaled by those of the Kitsune Clan.
  • Youth gangs are mostly social clubs that prank each other versus performing criminal activity.

Rumors & Secrets:

  • The Statue of Aechi is a Terracotta that needs a burst of Chi to reawaken.
  • The Iga and Koga families seek to eliminate the Tong family for caring more about profits then the keeping the shadow arts sacred.
  • Once a year, the three main families each a champion to partake in a grand tournament. The winning family becomes the sole family for Office H recruits.
  • Trade with the Nagas have been in place for more than 100 years. The mineral Dragon Scale is only accessible from the Naga side of the mountain range.
  • Secret gambling halls that favor “the house” are operated by Serpents in every city and village.
  • All shinobi organizations act independently of each other and do not consider themselves as part of a clan.
  • The Oni invasion was a grand scheme of the Serpents to end the war between the Tigers and Kitsune once and for all.
  • Wu Zhang is a Serpent imposter put in place after the real imperial passed away without an heir.

 

Kitsune Clan Summary

In the character creation section of Art of War the clans are summarized for the player.

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Kitsune Clan

Family Names: Cao, Dian, Honda, Kano, Mori, Oda, Sanada, Sima, Song, Sun, Toshie

Common Tenets: Courage, Honor

Common Tropes: Samurai, Youxia

Clan Techniques: Chi Attack, Great Wall, Mandate of Warriors

Heirs of the First Emperor, Kitsune Clan holds the act of loyalty to the clan more sacred than loyalty to the Empire. From its initial founding, clan members have commended fealty to the families stemming from descendants of the Oda bloodline. While the leading family has changed throughout years and several wars, the head of state has always held a militaristic role holding the title of Daimyo. As head of state Kitsune Daimyo has authority over the largest military population of any clan. Because of the Third Degree Doctrine, the Kitsune Clan also boasts the largest consortium of soldiers within the Imperial

Mon Kitsune Clan

Army that also fill the ranks of the Emperor’s personal guard. Those outside the clan fear this swell of security from one clan around the emperor could be to influential and put them in a position for a coup. Kitsune reassure others that these rumors are unfounded and are in direct control of the Emperor as per the Third Doctrine.

To coincide with its military might, the Kitsune Clan is responsible for the establishment of academically trained military officers known as Samurai. Samurai are not only a banner of superior loyalty and courage on the battlefield, but represent the high education standards developed throughout the Kitsune state. Kitsune Samurai of the Second Dynasty pushed for a standardized education for all soldiers. These samurai laid the foundation of educational reform throughout the Empire becoming the first teachers of the inaugurated Ministry of Academia. A ministry that is still headed by a line of successful Kitsune educators.

The tract of land for which their Providence is nestled gives Kitsune influential advantage over the Empire. To the immediate west the Providence ends just inside the Hanxia plains, sharing a border with the Tiger clan. To the northwest, along the same border with the Tigers shares a peaceful stretch of property that marks the territory of the Serpent Clan. Arcing over the full northern border sits Serpent’s Back mountain range holding back the Naga nation. The eastern border rest the disenfranchised and exiled clan members that have taken claim of Crab Reef. The southern territory is dotted with white sand beaches and swampy marshes as Kitsune lands dips into the Green Sky Sea. Near the middle of the providence stands the central pillar of the country, the capital city and home of the Emperor.

With so many potential threats on it’s borders, the Kitsune clan has developed a feudal system of control allowing for immediate response to threats. This is due in part to each of the eight regions maintaining a standing army and a centralized controlling office in each major city. Each regional office monitors and resolves disputes between bickering nobles and landowners. An office is governed by an appointed representative that serves as a direct connection to the Daimyo.

Agenda:

The Court of the Shapechangers have been struggling to rebuild the land since the Declaration of Red Pass. With the people of the Crab Reef claiming independence and separation of the clan, dispatching of disgraced and squabbling members, and the death of a famed Daimyo, has shaped the Kitsune Clan. It no longer seeks to rule all of the Imperial Lands. New perspectives of Lady Gion has gained momentum, changing the direction of the clan to revamp their image. For too long the clan has focused on conquest and war, now shifting its vision to protecting its people. They also look to secure infrastructure and rebuild the vast amounts of resources lost from past altercations.

In decades to come, after regaining the trust of the people, Kitsune leaders will look towards reclaiming the lost territory of the Crab Reef. With enough actual evidence, Lady Gion hopes to push for imperial approval to retaliate against the suspected Tiger Clan for the murder of her husband.

Clan Knowledge:

  • Lady Gion holds a private military force known as the Gion’s Pride. Members of this all female unit only operative under her orders, serving as her trusted guard, messengers, spies, and tactical operations unit. In public, they are easily identified in samurai battle attire with geisha make-up.
  • Over half the Empire claims lineage derived from the Kitsune Clan.
  • Improvements in technology and academics are attributed to the advancements from Kitsune warfare.
  • Members of the land fear there will be a internal clan politics and stall the reconstruction of the providence.
  • The late Daimyo and Lady Gion had yet to produce an heir.
  • Rumors say that a nine-tailed shape changing kitsune is born once every three generations, placed within the walls of a Tsuruhime temple and used as a direct connection to the goddess Daji.
  • A village near the imperial capital is host to the minor Fox Clan seeking imperial status. Several villages have pledge to back. Imperial Status would cut the Kitsune Clan down by a third.

Rumors & Secrets:

  • Kitsune nobles are sponsors of a rogue shinobi mercenary group known as the Left Hand Purple Lotus.
  • There hasn’t been a Kitsune in the halls of the Tsuruhime Temple in over 100 years. The temple has been unable to locate one. Some members fear that Daji has revoked the Clan’s divine mandate.
  • An group of youth want the clan to break from the Empire and return the clan to greatness.
  • Lord Sui, brother-in-law of Lady Gion, is working to undermine her authority and takeover as head of the Clan.
  • Lady Gion is said to be a Kitsune in human form.

 

Amora Game Seeks Freelancers

Pre “open call for submissions”

Cover mockIn a few weeks, Amora Game will be releasing Art of War campaign setting. An anime martial arts inspired fantasy setting that is compatible with both Deluxe and Adventure edition of the Savage Worlds core rules. Amora Game looks to continue expanding the world of the San Empire through a series of small pdf releases, commonly called “one-sheets”. Amora Game has the intentions to release 36 one-sheets covering topics ranging from new Species, encounters, organizations, continuous adventures and world details.

In order to meet this hefty goal, Amora Game is looking to contract interested freelancers over the next couple of months starting the day after the publication release of Art of War. The company is look for fresh idea pitches to flesh out the world. They are also looking for writers willing to take on pre-outlined assignments. Amora Game looks to work with both established and new freelancers to accomplish this task.

Amora Game considers this a pre “open call for submissions” for material to build the Art of War product line.

TERMINOLOGY

“Company” refers to Amora Game.

“Author” refers to freelance writer.

Job Requirements:

  • Must have access to the Savage Worlds Adventure Edition “#SWADE” core rules. https://www.peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/
  • Submissions must follow closely to the Savage Worlds industry standard: https://www.drivethrurpg.com/product/261864/Savage-Worlds-Adventures-Guild-Style-Guide
  • Must be of moral and ethical character and standing.
  • Knowledge of some of one or both Chinese and Japanese folklore.
  • Must be able to meet a contractually assigned deadline of assignment negotiated date between Author and Company.
  • Must be able to provide communication to the Company, should an interference arise with a project or deadline. (We are all humans, we understand life, family, and more importantly self-care comes first.)
  • Perform revisions necessary to complete the assignment to the satisfactory elements and flavor for Art of War, and Company.
  • Understand and agree to follow Nondisclosure Agreements.
  • Ability to write in active and present tense.
  • Be Creative.

 

Project Length: Each one-sheet accepted pitch or assignment will consist of a minimum of a 2,700 word count and a maximum 3,000 word count.

Pay Rate: $50 for each 3,000 completed word count, finalized and accepted by Amora Game. Paid upon completion of assignment.

(Verbiage note: Meaning if a completed assignment fails to meet expectation, final assignments can be rejected and assignment canceled. Amora Game will hold no claim to the material rejected. Writers can then deduct the established IP and are free to do what they wish with their material; ie publish through SWAG. Additional Note: Amora Game has only every rejected one assignment that was not up to standard and submitted past contractual deadline. We have been known to reject pitches, but have offered suggestions and revisions needed to pitches before it could be accepted.)

Submissions: AmoraGame @ G mail

The below list will be updated as time goes by signifying assignments and or accepted submissions.

One-Sheets that have been assigned:
Frozen Fields
The Magnificent Heroes
Was that Monkey?
Species: Oni-blooded
Species: Pandamimi

One-sheets that have outlines needing assignments:

Hot Springs Retreat
Ogre of the Cherry Tree
Haunting of Frost Hill Sanctuary
Rise of the Wu
The Forgotten Terracotta
Silk Butterfly Tournament

Concepts

Concepts for Art of War Heroes.

In Art of War, there are many stories to be told with the assistance of Tropes to define a heroic path. While you can fill your niche with a Trope angle, what can help guide you is the list of concepts to inspire character creation. We feature two different writing styles to highlight flawed and honorable concepts. Some with a description and others filled with questions to answer to help in background design of the hero. Not all are savory or simple, but are selected to portray a type protagonist. Below is a small sample from that list (some are still in draft format. Forgive our errors).

Acrobat: Flips, tumbles, balance, agility and strength highlight the qualities of an acrobat. Circus acrobats and wandering street urchins have talents that mix well with the lifestyle of a martial artist. Acrobats can be travelers showcasing skills of gymnastics, tightrope walking, dance and graceful movements by day, and use incredible talents to access third floor windows at night.

Drunkard: What happened to you? Or at least that’s what the townsfolk ask. You have fallen on hard times or an inebriated state is the only thing that quiets the voices, or perhaps you really just like booze. Everyone knows who you, but you often go overlooked and forgotten. Alcohol takes a lot of your money, no matter how you come by it. Keep in mind, even those with vices are entitled to redemption.

Hermit: For religious, research, training, or personal reasons you have shunned interaction with society to focus on your individual pursuits or redemption. Isolation can be a path of self discovery allowing a practitioner to understand and gain wisdom from the order of the natural world. How have you spent your time alone? Was it training on a technique, running from your past, or simply to become one with nature? Why have you come down from your mountain?

Soldier: Structured routine, paid accommodations, a term of service and decent salary is a life to look forward to as a soldier. This also means becoming a conscript in war that must be willing to face death. There are many avenues into becoming a soldier: volunteer service, family tradition, alternative sentence to minor crimes. Do you continue to serve in some capacity? Have you become a mercenary using your skills to earn coin? Have you recently ended your term of service and returning to civilian life?

Warrior Monk: Some call you a Sohei for you are a warrior devout in your belief. You do everything possible to maintain an ascetic lifestyle and religious devotion while practicing the martial arts. Even though your temple or sect might frown upon aggressive action, in this world you understand that you must be the warrior so others need not face the burden.

You can preorder Art of War here.

Thanks for reading.

October Update: rebirth of the Umvee

We are the Alphas’ progeny of creation. We are the Umvee, Children of Shanghe.

Hey Everyone: I have been focused on finishing my Kickstarter for our Savage Worlds aka #SWADE campaign setting Art of War. Here are a few tidbits of information.

Shower Thoughts: It is interesting that while I was writing the Umvee, I had them scripted and 100% done. Then one morning while in the shower, they spoke to me. The Umvee were mostly rewritten and then revised as presented below. Instead of being just wild and feral lost kin to kemonomimi, they became something else: Children of the Moon. So with this in tow, inspiration was taken from the Chinese Goddess Chang’e and Changxi. While some scholars debate that they are one in the same.

I have altered the name a little to fit my campaign setting, paying homage from the sources, yet diverting it for religious respect (it might get changed back to one of them; some might view the change is disrespectful to the source material).

Children of Shanghe, Umvee

Those of the Kitsune Clan claim the lineage as the children of Daji. She was the Kitusne Goddess who walked among men and gave birth to the descendants of the Oda family blessing of divine bloodline to rule by. Kemonomimi are our cousins birthed by the celestial emotions of the Kami to keep our brethren, humankind from being alone in the world. Our heritage bares an older and deeper ancestry, beginning as witnesses to an age prior to a Kami crossing over to walk alongside us. We are as old as the orb in the night sky that shines above us. Shanghe, our Pale Mother bore us from her blue rays of light that shine upon the surface of our world. Porcelain skin blankets us as a reminder unchanged, symbolizing our place as the template for those that followed in our footsteps. As the roots of trees in the Wylds, our traditions grow as deep and it is here where our people made their home. We clung to these ancient ways, shepherding the souls of angry Kami, keeping balance of the the natural world as humans feel to the influence of others. We are the Alphas progeny of creation. We are the Umvee.

~Umeki, shaman of the Sunless Clan

With an oral history of their own, the Umvee tell of their existence as the true protectors of the natural world. They were birthed by the light of the moon to balance against human expansion and destruction of the Wylds, while the kemonomimi were born to be the servitors of human culture. This led to a division with their cousins who shunned tribal culture. The Umvee chose to steep themselves in wilderness folklore and primal tradition.

While their method may be crude, savage and seen as uncivilized, Umvee are well-structured societies with rich warrior ecologies, not unlike the three Clans. In the beginning, many chose to live by hunting, herding, and harvesting only the necessities. Refusing modern conveniences, they were seen as the ghost of the Wylds for centuries.

Humans stayed away from the western wylds and the Umvee only involved themselves with the rare interactions with kemonomimi who lived on the edge of the Hanxia Plains. West of the wylds the Umvee flourished with monoliths, simple cities, and grand temples unseen by human and kemonomimi eyes. Rolling hills and open fields allowed the moon children to prosper, negotiating trade relations with the Naga Nation, and establishing contact with the feral berzerker clans to the west. This would change near the end of the last Dynasty.

While the humans waged war against each other, the Umvee fought against the tide of devastation that began from the feral lands. As giants of fire and lightning descended upon the sacred lands, the moon children stood against dire wolves and fur covered rabid men. Standing as the only wall of defense between the hordes and the San Empire, over a third of Umvee culture would disappear from the pages of history. With great losses, only the direct intervention of a war manifestation of Shanghe was able to push the adversaries into retreating from which they came.

Race Umvee Female
Artist Sasha Turk © Amora Game, LLC

Then the Oni came. With half of the Umvee blinded from animalistic rage from invoking of beasital spirits against the berzerker wave were they able to survive. Once more the tribes of the moon children prevailed, but with the cost of losing Lunar, the war avatar of Shanghe.

Umvee families pulled away from ancestral lands traveling through the wilderness, only to arrive upon the doorstep of the Hanxia Plains. The Umvee immigration was welcomed by bordering kemonomimi villages. But tensions were weary at first, both sides hesitant with distrust until an official Imperial envoy arrived.

After initial trials and tribulations, agreements between the falling nation and budding Empire settled on the Silver Accord, giving rise to rapid growth and exchange of culture of disenfranchised cousins.

Some detest the Accords, hunting deep in the Wylds trying to reestablish homelands, while younger and curious generations have taken strongly to the new ideas. The youth wander towards major cities, acting as scouts, wilderness survivalist or guards to merchant caravans.

Umvee appear do not differ from humans of the Empire in terms of sizes and shapes, however they are a pale skinned hairless individuals, with a slight tapering at the top of the ear. Warriors and shamans of the Umvee (or the younger generation) support thick and elaborate tribal tattoos highlighting shades of black, purple, red, or blue. Adorning one’s body with piercings, tattoos, and to a lesser extent scarification, are ritual practice for Umvee. With every new major life event, it is common for one to don another accoutrements to their body. It is just as common for an Umvee to ignore this tradition and maintaining the pure blank canvas of skin.